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Did I just see Silver use his psychic skills to bend a fucking iron girder and use it as a springboard?
judgmental engineer
I will never get used to how the characters in Sonic 06 look so out of place in the environments, like goddamn.

Protect the Archaeologist

(Not an actual level in the game since it takes place in the hubworld, but it's mandatory to complete in order to progress)

Right when I started moving forward, the game sudden freezes for a second (at first I thought the game itself crashed) before going into a loading screen.
Suddenly I'm whisked into fighting fire monsters in the town while I have to defend this character who just follows me around.
I'm not even sure if the monsters could kill the archaeologist, but the whole experience threw me off.

I didn't even get 1/3rd though listening to the spoken dialogue before being yanked into a loosely defined escort mission (I think it was about GUN saying that they still need the scepter of darkness or some shit like that).

Wave Ocean

Part 1

Jet powered assault hang glider section.
Well... at least it's a change of scenery and kinda enjoyable, but still uninspired.

Part 2

You start off as Omega in one part of the level in Sonic's Episode.
You would think that from the past cutscenes (and boss fight with Mephiles) that you'd have a variety of ranged attacks ranging from a machine gun to guided missiles, but this is Sonic 06; not a game that lives up to its expectations.
Your only real means of attack is using this energy pulse to kill enemies with it. You have to be right up in their face to hit them and the fact that you have to wait between blasts means that you're gonna get hit, so I just ran past most of the enemies (there was a ranged attack that I could apparently pull off from being in the air, but I couldn't pull it off again after somehow doing it the first time).

Afterwards you switch off to Shadow in a really wide and expansive area with multiple vehicles, again it has the same problem with the White Acropolis stage where's it's way too big and with a bland environment and with no clear indication on where' you're suppose to go.

Dusty Desert

Part 1

You use the hovercraft bike thing to go over the "quicksand" and you're suppose to follow these pillars that rise up from the ground and pass through them in order to get to the end.

Except at first I didn't know and they were enemies the first time I saw them, and I assumed that the giant rib cages were the pillars I had to pass through.
Level was really big and I had no idea where to go so it mostly ended in me wondering where the fuck I was suppose to go.

After being lost in the desert and having to restart several times, I noticed red arrows pointed on the sides of the pillars and that's when I finally realized what I was suppose to do (which was go between the pillars so that the next pair would rise out of the ground).

However, if you go too fast and you hit the pillar rising out of the ground hard enough, you'll tip over and fall, making you lose a life. They don't rise out of the ground instantly, so it will most likely happen to you (along with the terrain being hilly and no way to control how you land).

Oh yeah, and you can't just go straight to the temple entrance to get to part 2, you have to go through all of the pillars before the door opens, I've tried it (and you're about to find out why soon enough).

It's shit.

Part 2

New level, this time it's inside a temple of some sorts with you playing as Omega (but not before playing as Shadow and bypassing a sand wave section).

You how I said the speed sections of Sonic 06 were the bane of my existance? Well, they are still awful, but at least I only had to repeat most of them just once. This part, right here with Omega... this fucking part.
From the looks of it, this level seems like the one level that the people who made this game put an actual amount of effort into this, except the effort went into having everything in the game work against you and in general make your time a fucking nightmare.
There's quite a few parts that I have to mention here because what I just said above does not even begin to describe the pure concentrated bullshit that went into it.

Shortly after dispatching several crystal golem monsters in the beginning of Omega's section, there's a chasm with 1 platform on each wall that slides in and out continuously, 3 fire birds spawn above the chasm once you enter the room. No big deal since you can just use the homing shot attack to get rid of them (Oh yeah this part also helped me figure out how to the homing attack that I did in Wave Ocean; you're suppose to hold down the square button and then let go).

Except, how effective it is happens to be completely random. Sometimes you'll fire off multiple shots, sometimes just one, or fire nothing at all. Even if you do manage to get multiple shots off, whenever or not they home in on their target and hit them is up to chance.

So after you kill the 3 birds and go over the chasm, 2 fire birds spawn right when you get to the other side with the door shut leading to the next area of the level, this usually happens right as you're about to land on the other side.
You can't be too close to the enemy/enemies or else it will do nothing at all, and in this case the enemies are right on top of you and the area around them is so small.

You can't use your pulse weapon because you're on the ground and they're above you, and pressing the attack button in the air shoots an explosive projectile attack towards the ground, but the enemies are in the air so it won't even hit them.

The only way you can hit them, is that you have to hover around and get just far enough away from them that you'll be able to hit them with the homing shot and yet be able to get back onto the platform. This requires multiple attempts though with the previously mentioned effectiveness of the homing attack.
One could argue and say that I could have just standed on the platforms and used my multishot there, or that I could have just went back to the side of the chasm I was on before. Yeah, I could have done, except for the fact that most of the platforms are small along with Omega's acceleration.

Another thing I have to mention, Omega's speed.

At first, Omega runs pretty slowly, but once you move long enough you'll start to move as fast as any normal Sonic character. In order to achieve that though, you need a good amount of space if you want to move that fast. His movement speed also influences how far he can travel in the air with his hover jump.
The problem with jumping onto the other side of the chasm with the open door is that you won't be 1/4th over the chasm without floating below the other side and falling to your death. "Can't you just run in circles on that one platform to build up enough speed to reach the other side?" I would like to do that, except there's fucking fire birds on that platform and if I get him from them I stop dead right in my tracks.

The problem with jumping on one of the platforms is that they move in and out of the wall, which means running around in circles to build up enough speed is gonna be almost impossible (along with the camera and that you're right by a wall).

After that there's a multi level room where you're suppose to kill all the enemies before the door opens to the next part of the level.
This room's floor is filled with the insta-clip sand of doom with the exception of a raised square pillar in the center of it align with the first floor, the floors themselves are like ledges but on the walls of the room (not to mention, there's pillars and arches on the wall too, have fun navigating your camera around those).

Killing the enemies isn't the hard part, it's trying to find them with the fucking camera. Not only with the camera making the enemies harder to find (with the pillars and arches helping to obscure them), it doesn't show you where you're going to land if you fall off or try to jump onto another until it's too late and you fall through the sand.

Then after that, You have to navigate through narrow corridors with enemies in them, that seems pretty bad enough with the camera in mind, but it gets worse
After going through the first monster filled corridor, there's a corridor pathway that has long gaps in them. You can't just jump and hover over them with your jet boosters because you'll fall just short on reaching the other side.
You have to have a running start, jump over the gap, and then use your jet boosters to get over the gap.

Just like in that one part with the 2 fire birds, very little room to get a running start, so you can't run from one end to the other and jump. Instead you have to run around in circles like an idiot so you can gain enough speed to jump over the gap (and once again with the camera being the way that it is... you get the idea).

2nd chasm has a rolling spike bar at the edge of the other side, and if you hit that, you fall right into the pit.

Then there's an area where you have to fight several worm enemies at the same time, not too hard though. Only thing worth mentioning though is that this spot is where I found out that the fire from the torches hurt you.
For what fucking reason?
I understand that fire is suppose to hurt you and in some games, being in contact with such light sources hurt you. This is though is that in those games, they either cause very little damage or don't hurt you unless you stand in them for long enough. In this game though, if you happen to touch the torch, you lose all of your rings.
A fucking decoration piece should not be a fucking hazard in a videogame.

You then hit a switch and continue on with the level with Shadow, but do I really need to describe what goes on in that part when I went into so much detail about why Omega's part was so goddamn awful?
I had to have sunk at least an hour into replaying this part 3 times, it was not fun.

Mephiles

The fight starts with the ground turning into this shadowy goo with Mephiles summoning little shadow demon enemies to kamikaze into Shadow before several giant shadow goo monsters rise from the ground.
You have to kill these shadow goo monsters when their glowing eye's visible and then grind enough of them to use your chaos control to be able to get Mephiles out in the open and attack him. One of these attacks involves summoning clones of himself in an attempt to fool Shadow, except the camera directly focuses on the actual Mephiles, making the whole clone illusion attack pretty pointless (until he's down by about 1/8th of his health).
After you wittle down his health enough, he uses the clone attack again but in an upward spiral, making you using the homing attack to hit each clone so you can reach the real Mephiles.

Final Cutscene

Mephiles melts, his soul/essence whatever it's call is then sucked into the book scepter of darkness, but OH NO IT DOESN'T HOLD HIM AND HE SUMMONS A SHITLOAD OF HIS OWN CLONES. Shadow then takes off the rings on his gloves which we assume was holding back his true powers (Why did he had them on in the first place if they were limiting his powers? I can understand if using his full powers would put his own life or others around him in danger, but I don't remember that being mentioned anywhere in the game or lore for that matter). He then charges into the crowd the Mephile clones with their bodies flying in the air a la Dynasty Warriors, and with that ending Shadow's Episode in a cliff hanger ending.

And so ends Shadow the Hedgehog's, overall the episode itself wasn't as bad as Sonic's episode, but it's mostly the same thing though with the speed sections being replaced with vehicle sections and with level recycling. It's shit, but not quite as shit as the last episode.

Then there was one, the episode with Silver. Will it be the one that manages to sorta redeem the game by not being total garbage? Or will it be the one that combines the 2 episodes into an unholy fusion of unspeakable horror?
All we know for sure, is that Silver sounds like a whiny little cunt.

  • Playing: Sonic 2006
  • Eating: the hell
THE FIRE FROM THE TORCHES HURT YOU (I know that fire is suppose to hurt you, but these are decorations and decorations ARE NOT SUPPOSE TO BE A HAZARD)

Protect the Archaeologist

(Not an actual level in the game since it takes place in the hubworld, but it's mandatory to complete in order to progress)

Right when I started moving forward, the game sudden freezes for a second (at first I thought the game itself crashed) before going into a loading screen.
Suddenly I'm whisked into fighting fire monsters in the town while I have to defend this character who just follows me around.
I'm not even sure if the monsters could kill the archaeologist, but the whole experience threw me off.

I didn't even get 1/3rd though listening to the spoken dialogue before being yanked into a loosely defined escort mission (I think it was about GUN saying that they still need the scepter of darkness or some shit like that).

Wave Ocean

Part 1

Jet powered assault hang glider section.
Well... at least it's a change of scenery and kinda enjoyable, but still uninspired.

Part 2

You start off as Omega in one part of the level in Sonic's Episode.
You would think that from the past cutscenes (and boss fight with Mephiles) that you'd have a variety of ranged attacks ranging from a machine gun to guided missiles, but this is Sonic 06; not a game that lives up to its expectations.
Your only real means of attack is using this energy pulse to kill enemies with it. You have to be right up in their face to hit them and the fact that you have to wait between blasts means that you're gonna get hit, so I just ran past most of the enemies (there was a ranged attack that I could apparently pull off from being in the air, but I couldn't pull it off again after somehow doing it the first time).

Afterwards you switch off to Shadow in a really wide and expansive area with multiple vehicles, again it has the same problem with the White Acropolis stage where's it's way too big and with a bland environment and with no clear indication on where' you're suppose to go.

Dusty Desert

Part 1

You use the hovercraft bike thing to go over the "quicksand" and you're suppose to follow these pillars that rise up from the ground and pass through them in order to get to the end.

Except at first I didn't know and they were enemies the first time I saw them, and I assumed that the giant rib cages were the pillars I had to pass through.
Level was really big and I had no idea where to go so it mostly ended in me wondering where the fuck I was suppose to go.

After being lost in the desert and having to restart several times, I noticed red arrows pointed on the sides of the pillars and that's when I finally realized what I was suppose to do (which was go between the pillars so that the next pair would rise out of the ground).

However, if you go too fast and you hit the pillar rising out of the ground hard enough, you'll tip over and fall, making you lose a life. They don't rise out of the ground instantly, so it will most likely happen to you (along with the terrain being hilly and no way to control how you land).

Oh yeah, and you can't just go straight to the temple entrance to get to part 2, you have to go through all of the pillars before the door opens, I've tried it (and you're about to find out why soon enough).

It's shit.

Part 2

New level, this time it's inside a temple of some sorts with you playing as Omega (but not before playing as Shadow and bypassing a sand wave section).

You how I said the speed sections of Sonic 06 were the bane of my existance? Well, they are still awful, but at least I only had to repeat most of them just once. This part, right here with Omega... this fucking part.
From the looks of it, this level seems like the one level that the people who made this game put an actual amount of effort into this, except the effort went into having everything in the game work against you and in general make your time a fucking nightmare.
There's quite a few parts that I have to mention here because what I just said above does not even begin to describe the pure concentrated bullshit that went into it.

Shortly after dispatching several crystal golem monsters in the beginning of Omega's section, there's a chasm with 1 platform on each wall that slides in and out continuously, 3 fire birds spawn above the chasm once you enter the room. No big deal since you can just use the homing shot attack to get rid of them (Oh yeah this part also helped me figure out how to the homing attack that I did in Wave Ocean; you're suppose to hold down the square button and then let go).

Except, how effective it is happens to be completely random. Sometimes you'll fire off multiple shots, sometimes just one, or fire nothing at all. Even if you do manage to get multiple shots off, whenever or not they home in on their target and hit them is up to chance.

So after you kill the 3 birds and go over the chasm, 2 fire birds spawn right when you get to the other side with the door shut leading to the next area of the level, this usually happens right as you're about to land on the other side.
You can't be too close to the enemy/enemies or else it will do nothing at all, and in this case the enemies are right on top of you and the area around them is so small.

You can't use your pulse weapon because you're on the ground and they're above you, and pressing the attack button in the air shoots an explosive projectile attack towards the ground, but the enemies are in the air so it won't even hit them.

The only way you can hit them, is that you have to hover around and get just far enough away from them that you'll be able to hit them with the homing shot and yet be able to get back onto the platform. This requires multiple attempts though with the previously mentioned effectiveness of the homing attack.
One could argue and say that I could have just standed on the platforms and used my multishot there, or that I could have just went back to the side of the chasm I was on before. Yeah, I could have done, except for the fact that most of the platforms are small along with Omega's acceleration.

Another thing I have to mention, Omega's speed.

At first, Omega runs pretty slowly, but once you move long enough you'll start to move as fast as any normal Sonic character. In order to achieve that though, you need a good amount of space if you want to move that fast. His movement speed also influences how far he can travel in the air with his hover jump.
The problem with jumping onto the other side of the chasm with the open door is that you won't be 1/4th over the chasm without floating below the other side and falling to your death. "Can't you just run in circles on that one platform to build up enough speed to reach the other side?" I would like to do that, except there's fucking fire birds on that platform and if I get him from them I stop dead right in my tracks.

The problem with jumping on one of the platforms is that they move in and out of the wall, which means running around in circles to build up enough speed is gonna be almost impossible (along with the camera and that you're right by a wall).

After that there's a multi level room where you're suppose to kill all the enemies before the door opens to the next part of the level.
This room's floor is filled with the insta-clip sand of doom with the exception of a raised square pillar in the center of it align with the first floor, the floors themselves are like ledges but on the walls of the room (not to mention, there's pillars and arches on the wall too, have fun navigating your camera around those).

Killing the enemies isn't the hard part, it's trying to find them with the fucking camera. Not only with the camera making the enemies harder to find (with the pillars and arches helping to obscure them), it doesn't show you where you're going to land if you fall off or try to jump onto another until it's too late and you fall through the sand.

Then after that, You have to navigate through narrow corridors with enemies in them, that seems pretty bad enough with the camera in mind, but it gets worse
After going through the first monster filled corridor, there's a corridor pathway that has long gaps in them. You can't just jump and hover over them with your jet boosters because you'll fall just short on reaching the other side.
You have to have a running start, jump over the gap, and then use your jet boosters to get over the gap.

Just like in that one part with the 2 fire birds, very little room to get a running start, so you can't run from one end to the other and jump. Instead you have to run around in circles like an idiot so you can gain enough speed to jump over the gap (and once again with the camera being the way that it is... you get the idea).

2nd chasm has a rolling spike bar at the edge of the other side, and if you hit that, you fall right into the pit.

Then there's an area where you have to fight several worm enemies at the same time, not too hard though. Only thing worth mentioning though is that this spot is where I found out that the fire from the torches hurt you.
For what fucking reason?
I understand that fire is suppose to hurt you and in some games, being in contact with such light sources hurt you. This is though is that in those games, they either cause very little damage or don't hurt you unless you stand in them for long enough. In this game though, if you happen to touch the torch, you lose all of your rings.
A fucking decoration piece should not be a fucking hazard in a videogame.

You then hit a switch and continue on with the level with Shadow, but do I really need to describe what goes on in that part when I went into so much detail about why Omega's part was so goddamn awful?
I had to have sunk at least an hour into replaying this part 3 times, it was not fun.

Mephiles

The fight starts with the ground turning into this shadowy goo with Mephiles summoning little shadow demon enemies to kamikaze into Shadow before several giant shadow goo monsters rise from the ground.
You have to kill these shadow goo monsters when their glowing eye's visible and then grind enough of them to use your chaos control to be able to get Mephiles out in the open and attack him. One of these attacks involves summoning clones of himself in an attempt to fool Shadow, except the camera directly focuses on the actual Mephiles, making the whole clone illusion attack pretty pointless (until he's down by about 1/8th of his health).
After you wittle down his health enough, he uses the clone attack again but in an upward spiral, making you using the homing attack to hit each clone so you can reach the real Mephiles.

Final Cutscene

Mephiles melts, his soul/essence whatever it's call is then sucked into the book scepter of darkness, but OH NO IT DOESN'T HOLD HIM AND HE SUMMONS A SHITLOAD OF HIS OWN CLONES. Shadow then takes off the rings on his gloves which we assume was holding back his true powers (Why did he had them on in the first place if they were limiting his powers? I can understand if using his full powers would put his own life or others around him in danger, but I don't remember that being mentioned anywhere in the game or lore for that matter). He then charges into the crowd the Mephile clones with their bodies flying in the air a la Dynasty Warriors, and with that ending Shadow's Episode in a cliff hanger ending.

And so ends Shadow the Hedgehog's, overall the episode itself wasn't as bad as Sonic's episode, but it's mostly the same thing though with the speed sections being replaced with vehicle sections and with level recycling. It's shit, but not quite as shit as the last episode.

Then there was one, the episode with Silver. Will it be the one that manages to sorta redeem the game by not being total garbage? Or will it be the one that combines the 2 episodes into an unholy fusion of unspeakable horror?
All we know for sure, is that Silver sounds like a whiny little cunt.

  • Playing: Sonic 2006
  • Eating: the hell

deviantID

ZombiePsychologist
Call me Zombie or Deadman.
Artist | Hobbyist | Traditional Art
United States
Yeah I'm just some weird ass 20 year old on this site or whatever ya know?

Furaffinity (because everybody make poor life choices and this is one of them):
www.furaffinity.net/user/devil…

Playstation (don't really use this anymore):
CADeadnaut1031

Skype (let me know who you are first before you add me):
diversion1031

Steam (if you wanna play der vidya with me):
steamcommunity.com/id/CadaverD…

Tumblr (even though I'm white cis male scum or something like that):
thedoctorofthedead.tumblr.com
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:iconjetstrange:
JetStrange Featured By Owner Apr 26, 2015  Hobbyist Artist
Deadman, you know what dude Screw it... Since they name an offical Group I'm going to delete the  group since they made an offical DA Group fuck it...
Reply
:iconzombiepsychologist:
ZombiePsychologist Featured By Owner Apr 26, 2015  Hobbyist Traditional Artist
Wait a minute are you sure?

(Also should we move this to notes?)
Reply
:iconjetstrange:
JetStrange Featured By Owner Apr 26, 2015  Hobbyist Artist
Unless there is a way to change the group name then  ill reconsider
Reply
:iconbazilioslep:
BazilioSlep Featured By Owner Oct 4, 2014  Professional Digital Artist
Thx
Reply
:iconzombiepsychologist:
ZombiePsychologist Featured By Owner Oct 5, 2014  Hobbyist Traditional Artist
Aaay no problem! You have some very nice artwork.
Reply
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:iconhotaruthodt:
HotaruThodt Featured By Owner Oct 3, 2014   Digital Artist
Thanks for stopping by. I must say that your username is awesome. XD
Reply
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